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Apply Now, C++ Video Streaming Engineer
Sony Interactive Entertainment · Posted 22 days ago
Optimize PlayStation's real-time game streaming stack, tackling performance-critical challenges across frame capture, encoding, transport, and latency reduction at the intersection of product engineering and R&D.
About GDFT Gaming, Developer, and Future Technology (GDFT) are the technology specialists at PlayStation. We build the underlying systems that power core platform capabilities and developer tools. Our mission is to enable world-class gaming experiences by delivering low-level, high-performance technology for PlayStation platforms. The Role We are looking for an engineer to join the GDFT department, working on the design and optimisation of PlayStation’s real-time game streaming technologies. You will contribute to the development of low-latency video streaming systems across current and future PlayStation platforms, working on performance-critical areas spanning frame capture, media pipelines, codec configuration, system services and streaming transport. The role is particularly suited to engineers with a strong C/C++ background and experience working with native video or media systems, including embedded devices, TV firmware, set-top boxes, consoles, or similar. Our work sits at the intersection of product engineering and R&D. Alongside delivering production technology, engineers are encouraged to investigate new approaches to reducing end-to-end latency, improving visual quality and reducing bitrate, using measurement and experimentation to determine where meaningful improvements can be made. What You'll Be Doing
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This role centers on C++, C, Performance-sensitive Software Development, and Video Or Media Systems Experience. There are 53 open roles at Sony Interactive Entertainment right now.
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