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Economy Game Designer (World of Warships, PC)

Wargaming · Posted 14 days ago

onsiteic
Game Economy DesignGame BalancingLive-Service GamesProbabilityExpected Value CalculationSpreadsheetsEconomic ModelingGame Analytics

Shape the reward, progression, and battle economy for World of Warships' live meta systems, using player data to drive engagement and retention.

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Economy Game Designer (World of Warships, PC) • • • Nicosia, Cyprus Game & Level Design Area Apply now

Wargaming is looking for an Economy Game Designer to join the Meta Game Design team working on World of Warships.

In this role, you will work on game economy and meta systems that drive player activity, engagement, and long-term retention. Your responsibilities will combine regular live-service work with improvements to existing systems and the development of new meta-game mechanics.

You will work closely with LiveOps, Analytics, and Development teams, using player data and economic modeling to support design and balancing decisions.

  • Design and balance rewards and progression for LiveOps events focused on player activity and engagement.
  • Design and balance randomized reward mechanics in collaboration with the Monetization team, including reward composition, probabilities, expected value, and impact on the game economy.
  • Design and configure battle economy for new game modes, including earnings, costs, modifiers, and their interaction with the wider game economy.
  • Analyze the impact of new features, events, and economic changes on player behavior and key product metrics.
  • Monitor the health of the game economy and its key systems, identify imbalances and emerging risks, maintain their stability, and propose improvements based on data and player behavior.
  • Work with existing meta-game systems, identify problems and opportunities, and propose improvements aimed at increasing engagement and long-term retention.
  • Participate in the design and balancing of new meta mechanics and progression systems for the core audience of World of Warships.
  • Build economic models, simulations, and calculations to validate design assumptions and balance parameters.
  • Define economic rules and configurations and maintain clear design documentation.
  • Work with analytics and research teams to evaluate feature performance after release and use the results to improve existing designs.
  • Collaborate with other disciplines throughout the feature lifecycle — from initial design and economic calculations to implementation, release, and post-launch analysis.

…

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Related roles

This role centers on Game Design, Economy Design, Systems Design, and Game Economies. There are 20 open roles at Wargaming right now.

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