Get roles like this, scored and matched, in your inbox.
Sign up free →Job Opening
Game Design Intern [Spring 2027]
Crystal Dynamics · Remote/Flexible - United States · Posted 10 days ago
"Help shape real combat and traversal mechanics on a Crystal Dynamics project, prototyping in Unreal Engine with hands-on mentorship from design leadership."
Eligibility Criteria:
- Submission of a complete application that includes a resume, cover letter, and a link to your portfolio or GitHub.
- Learn and apply development workflows in Unreal Engine, using Blueprint scripting, rapid prototyping, and playtesting to turn design ideas into working gameplay. Review, test, and refine your work with guidance from your design mentor.
- Help improve existing combat and traversal mechanics by reproducing issues, debugging Blueprint logic, tuning gameplay values, and building small test spaces to evaluate movement distances, timing, readability, and game feel.
- Prototype clearly scoped gameplay features with guidance from the project’s design leadership. Potential assignments include progression and upgrade systems, new movement abilities, systemic encounters, or a focused boss encounter. Contribute fresh ideas and iterate on a small playable prototype through regular feedback.
- Help develop and document repeatable workflows for designing, building, and testing gameplay and levels. Explore Unreal Engine’s procedural content generation (PCG) tools, create reusable test setups, and record what works so others can build on your experiments.
What Makes You Stand Out:
- Foundational hands-on experience with Unreal Engine and Blueprint scripting, demonstrated through a small playable project, prototype, or coursework, together with a strong interest in learning and thoughtfully applying game development tools, systems, and workflows.
- Portfolio examples should show one or more of the following:
- Gameplay logic or systems you helped build, such as a character ability, movement mechanic, interaction, encounter, or simple progression system. Explain your contribution, how the logic works, and how you investigated a problem or improved the result.
- A playable gameplay or level prototype that demonstrates experimentation, attention to the player experience, and iteration based on testing or feedback. Personal, classroom, and game jam projects are welcome.
…
This posting is sourced from Crystal Dynamics's own career site — applying takes you there directly.
Get roles like this, scored and matched, in your inbox.
Sign up free →Related roles
There are 11 open roles at Crystal Dynamics right now. This role centers on Unreal Engine, Blueprint Scripting, Game Design, and Rapid Prototyping.
Want roles like this found for you?
Set your Focus once. Career Engine screens every new opening every week.
A scored, explained shortlist — not a keyword match — delivered weekly. Free for one profile.