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Game Designer, Level (Contingent)
Naughty Dog · Santa Monica, CA · Posted 107 days ago
This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.
This is a hybrid / onsite position based at our studio in Santa Monica, CA
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC.
- Design the layouts for your levels, blocking out simplified geometry to create engaging environments
- Develop level composition, architectural concepts, and create evocative shapes in collaboration with the art department
- Create scenarios, place game objects, and implement level progression using game editor tools
- Produce and maintain documentation that establishes the core concepts of your level
- Drive communication and collaboration for spaces you design as well as other parts of the game, ensuring communication across disciplines and meeting deadlines
- Effective and respectful communicator and collaborator, both with other designers and members of other departments
- Coordinate extensive playtesting, reviews, and iteration
- Additional Responsibilities may be assigned as needed
What skills you will use:
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This posting is sourced from Naughty Dog's own career site — applying takes you there directly.
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There are 17 open roles at Naughty Dog right now. This role centers on Level Design, 3+ Years Industry Experience, 3d Environment Blocking, and Maya Or Unreal Editor Or Similar.
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