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Game Designer, Technical (Contingent)
Naughty Dog · Santa Monica, CA · Posted 112 days ago
This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.
This is a hybrid / onsite position.
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5 . We're also proud to say that The Last of Us Part I is now available for the first time on PC.
- Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects, AI behaviors, and other mechanics and systems.
- Communicating with animation, programming, and art departments to effectively produce the assets and code support required for the areas you’re owning.
- Collaborating closely with lead designers and directors to effectively act on feedback and quickly iterate.
What skills will you use:
- 2+ years of industry experience in Technical Design for games
- Strong programming ability (Computer Science undergraduate degree
- Understanding of narrative principles and how to convey emotion through gameplay
- Proficiency in 3D math
- Fluent in C++, C#, Lua, or other text-based scripting language
- Self-starter with excellent communication and teamwork skills
- Experience developing third-person action games
- Experience making improvements to tools and workflows
- Experience with the following areas of design
- Enemy & boss design
…
This posting is sourced from Naughty Dog's own career site — applying takes you there directly.
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This role centers on Technical Design, 2+ Years Industry Experience, C++, and C#. There are 17 open roles at Naughty Dog right now.
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