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Job Opening

Crystal Dynamics logo

Gameplay Engineer Intern [Spring 2027]

Crystal Dynamics · Remote/Flexible - United States · Posted 14 days ago

remoteic
Unreal EngineC++BlueprintsVisual ScriptingSource ControlCode ReviewDebuggingLinear Algebra

Ship real gameplay code in Unreal Engine on active AAA projects like Tomb Raider during a 12-week remote spring internship with mentorship from experienced developers.

Crystal Dynamics is constantly seeking the best gaming talent worldwide to add to our 30-plus year legacy of game development creating new and iconic franchises. We are committed to making great games with great people and living the dream while doing it.

Benefits for our regular full-time positions include, but are not limited to, a competitive regional salary, 100% employer-paid medical, dental, and vision insurance options, professional development reimbursement, flexible hybrid on-site/off-site work opportunities, company paid holidays, plus additional paid days in December when the studio is closed for holiday break, and the ability to accrue additional paid time-off.

Join us and help shape an amazing studio culture, where we’re building award-winning franchises like Tomb Raider and more!

Crystal Dynamics is now accepting applications for a remote spring internship, open to candidates across most U.S. states. As part of this 12-week program, you will take part in meaningful, hands-on work that contributes directly to active AAA projects. Throughout the program, you will step into a professional development environment where ongoing projects, experienced mentors, and collaborative teams give you a direct view into AAA game creation. This internship is designed to help you build industry ready skills, form strong professional relationships, and deepen your understanding of how world class games are made!

Eligibility Criteria:

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This role centers on Unreal Engine, C++, Blueprints, and Visual Scripting. There are 11 open roles at Crystal Dynamics right now.

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