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Gameplay Engineer (World of Warships)
Wargaming · Posted 23 days ago
Own meta-gameplay features from design through release in World of Warships' largest player-facing systems, with a proven onboarding path and clear progression.
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Gameplay Engineer (World of Warships) • • • Belgrade, Serbia Software Engineering Area Apply now
Wargaming is looking for a Gameplay Engineer to work in the World of Warships Meta Team in our Belgrade office.
The Meta Team develops and maintains long-term, player-facing systems, including meta-gameplay activities, player progression and property, combat missions, achievements, and statistics. The work spans the game client and supporting backend systems, focusing on meta-gameplay rather than moment-to-moment combat.
Most feature and business logic is written in Python. We value clear thinking, the ability to understand unfamiliar systems, and a willingness to learn more than experience with any particular framework. You will join through a proven onboarding path and progressively take ownership of feature delivery in a large, established system.
- Own features from requirements clarification and design through implementation, release, and maintenance
- Develop and maintain meta-gameplay features across client and backend systems
- Work with persistent state, asynchronous flows, and integrations
- Investigate bugs, state inconsistencies, and production issues
- Collaborate with game design, product, QA, production, and engineering teams
What are we looking for?
…
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There are 20 open roles at Wargaming right now. This role centers on Python, Data Modelling, Asynchronous Programming, and Understanding Unfamiliar Code.
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