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Gameplay Engineer (World of Warships)

Wargaming · Posted 23 days ago

hybridic
PythonBackend SystemsData ModellingAsynchronous ProgrammingStateful ApplicationsWeb DevelopmentGame DevelopmentClient-Server Architecture

Own meta-gameplay features from design through release in World of Warships' largest player-facing systems, with a proven onboarding path and clear progression.

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Gameplay Engineer (World of Warships) • • • Belgrade, Serbia Software Engineering Area Apply now

Wargaming is looking for a Gameplay Engineer to work in the World of Warships Meta Team in our Belgrade office.

The Meta Team develops and maintains long-term, player-facing systems, including meta-gameplay activities, player progression and property, combat missions, achievements, and statistics. The work spans the game client and supporting backend systems, focusing on meta-gameplay rather than moment-to-moment combat.

Most feature and business logic is written in Python. We value clear thinking, the ability to understand unfamiliar systems, and a willingness to learn more than experience with any particular framework. You will join through a proven onboarding path and progressively take ownership of feature delivery in a large, established system.

  • Own features from requirements clarification and design through implementation, release, and maintenance
  • Develop and maintain meta-gameplay features across client and backend systems
  • Work with persistent state, asynchronous flows, and integrations
  • Investigate bugs, state inconsistencies, and production issues
  • Collaborate with game design, product, QA, production, and engineering teams

What are we looking for?

…

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