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Why you fitThis role calls for Game Tooling and Game Development Workflows — tell us what you know and we'll check the rest.
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Job Opening

Supercell logo

Head of Editor & Tools

Supercell · Helsinki, Uusimaa · Posted 58 days ago

onsitedir
Game DevelopmentGame Engine ArchitectureEditor DevelopmentArt PipelinesTools DevelopmentTechnical LeadershipTeam LeadershipUX Design

WE ARE LOOKING FOR AN EXCEPTIONAL LEADER TO BUILD AND LEAD ONE OF THE MOST CRITICAL NEW TEAMS IN TITAN: STUDIO TOOLS.

TITAN IS SUPERCELL'S PROPRIETARY GAME ENGINE, THE IN-HOUSE TECHNOLOGY THAT POWERS EVERY GAME WE MAKE, REACHING 300 MILLION PLAYERS A MONTH. TITAN IS ALSO THE NAME OF THE ROUGHLY 70-PERSON ORGANIZATION BEHIND IT.

Studio Tools brings together Titan's Editor and Art Pipelines teams under a single charter: owning everything a game team touches when making games with Titan on the client and tooling side. That means the editor, all central tooling, and the full art pipelines.

This is a visionary role. We want to build tooling that Supercell's game teams, live and new, genuinely want to use because it gives them a real edge, not tooling they tolerate, but tooling they want to depend on. We need someone entrepreneurial enough to define what world-class looks like, and capable of leading the effort to build it.

This article https://supr.cl/game-engine-called-titan-jd explains why you've probably never heard of Titan. If you want a more technical read, this one https://supr.cl/game-engine-brawl-break-jd covers how Titan made Brawl Stars toilet break friendly.

Note: Internally your title will be Studio Tools Lead

WHAT YOU'LL BE DOING

…

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There are 35 open roles at Supercell right now. This role centers on Game Tooling, Game Development Workflows, Team Leadership, and Technical Leadership.

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