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Intern - Software Engineer, CPU Debugger (NTD)

Nintendo · Redmond, WA · Posted 8 days ago

ic
CC++C#LLDBGDBVS CodeELFCOFF

"Help build the VS Code Debug Adapter and improve the CLI debugger that Nintendo engineers use day to day on the CPU Debugger team."

Nintendo Technology Development

We’re looking for a highly motivated and self-starting Software Engineer Intern to join Nintendo Technology Development’s (NTD) CPU Debugger team for the Summer of 2027.

This is an excellent opportunity for a candidate with passion for excellence and a desire to grow in a fast-paced, engineering-focused environment. In this role, you will:

  • Validate build/test environment and complete a minor bug investigation and fix for a Nintendo product
  • Enhance the CLI debugger experience (command usability, output, scripting/automation, and day-to-day ergonomics for engineers)
  • Build out and improve the VS Code Debug Adapter, bringing the debugger to a modern, extensible editor experience and making it easier for a wider audience to use
  • Investigate and improve debugging performance and reliability across the CLI and adapter paths

What we’re looking for...

  • A go-getter with good communication skills, and solid programming ability with the willingness to learn and transfer skill sets
  • Ideally C/C++ experience; C# experience a plus; experience looking into low-level file formats (ELF/COFF); familiarity with LLDB/GDB
  • Familiarity with the VS Code extension/debug-adapter ecosystem is a plus but not required — we are happy to teach it

Pay Range: $45 — $45 USD

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This posting is sourced from Nintendo's own career site — applying takes you there directly.

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