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Principal AI Interaction Engineer
Engineered Arts · Hull, Quebec · Posted 94 days ago
About the role
We are looking for an AI Interaction Engineer to lead the development of expressive, emotionally legible robot interactions. This role sits at the intersection of AI, animation, and robotics and focuses on motion, expression, and behavior generation rather than classical task planning or control.
This is a high-impact role with significant technical ownership. You will shape both how interactions are built and what expressive capabilities are possible, translating cutting-edge research into robust, real-world systems.
What you'll work on
Lead the design and implementation of AI-based motion and expression generation for robotsDefine interaction architectures that combine motion, timing, and emotional cuesTranslate animation and virtual human research into systems that respect robotic constraintsDrive technical exploration and prototyping in expressive interaction and embodied AIPartner closely with engineers, designers, roboticists, and product engineers to shape interaction qualityEvaluate, adapt, and integrate state-of-the-art research into production pipelinesHelp set technical direction and best practices for AI-driven interaction workRequired experience
Strong experience working with AI / machine learning systems (research and/or applied)Deep experience in one or more of the following: Human motion generation, Character animation or character control, Emotion recognition or affective computing, Human pose estimation, Virtual humans or embodied AIStrong proficiency in Python and modern ML frameworks (e.g. PyTorch)Proven ability to translate research ideas into working systemsTrack record of technical ownership and independent problem-solvingCreative, research-driven mindset with comfort operating in ambiguous problem spacesNice to have
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There are 6 open roles at Engineered Arts right now. This role centers on Machine Learning, Python, Pytorch, and Motion Generation.
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