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Why you fitThis role calls for C++ and Graphics API — tell us what you know and we'll check the rest.
Gap to noteAlso lists Shader Programming — worth confirming before you apply.

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Job Opening

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Render Engineer (Unannounced Project)

Wargaming · Posted 23 days ago

onsiteic
2+ yrs expC++Graphics APIsDirectXVulkanOpenGLShader ProgrammingHLSLGLSL

Develop cutting-edge graphics features for a cross-platform game engine used by millions of players worldwide.

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Render Engineer (Unannounced Project) • • • Belgrade, Serbia Software Engineering Area Apply now

Wargaming is looking for a Render Developer to join our Game Engine Development team. This position includes working on development of a cross-platform game engine which is written in C++.

  • Implement new and improve existing graphic features
  • Refactoring, code optimization, fix graphic bugs
  • Writing code according to code style
  • Creation of tech documentation

What are we looking for?

  • 2+ year of experience in commercial C++ development
  • Experience in any graphics API (DirectX, Vulkan, OpenGL)
  • Experience in writing shaders (GSL, HLSL)
  • Basic knowledge of linear algebra (vectors, matrices, quaternions)
  • Experience in creation of own 3D demo applications or creation of own engine
  • Knowledge and experience in working with debugging and profiling tools (Nsight, Renderdoc, PIX etc)
  • Understanding the graphics pipeline and GPU architecture
  • Practical knowledge of DirectX 11/12/Vulkan
  • An intermediate level of English

Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:

…

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This posting is sourced from Wargaming's own career site — applying takes you there directly.

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There are 20 open roles at Wargaming right now. This role centers on C++, Graphics API, Shader Programming, and Linear Algebra.

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