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Render Engineer (Unannounced Project)
Wargaming · Posted 23 days ago
Develop cutting-edge graphics features for a cross-platform game engine used by millions of players worldwide.
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Render Engineer (Unannounced Project) • • • Belgrade, Serbia Software Engineering Area Apply now
Wargaming is looking for a Render Developer to join our Game Engine Development team. This position includes working on development of a cross-platform game engine which is written in C++.
- Implement new and improve existing graphic features
- Refactoring, code optimization, fix graphic bugs
- Writing code according to code style
- Creation of tech documentation
What are we looking for?
- 2+ year of experience in commercial C++ development
- Experience in any graphics API (DirectX, Vulkan, OpenGL)
- Experience in writing shaders (GSL, HLSL)
- Basic knowledge of linear algebra (vectors, matrices, quaternions)
- Experience in creation of own 3D demo applications or creation of own engine
- Knowledge and experience in working with debugging and profiling tools (Nsight, Renderdoc, PIX etc)
- Understanding the graphics pipeline and GPU architecture
- Practical knowledge of DirectX 11/12/Vulkan
- An intermediate level of English
Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:
…
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There are 20 open roles at Wargaming right now. This role centers on C++, Graphics API, Shader Programming, and Linear Algebra.
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