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Job Opening

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Senior Combat Designer (Enemies / Bosses)

Insomniac Games · United States, Remote · Posted 9 days ago

Remoteunknown
5+ yrs expUnreal EngineUnityUE4 BlueprintEnemy AILevel EditingScriptingPrototypingMaya

"Own enemy, mini-boss, and boss combat from pitch through polish in a cross-disciplinary pod at Insomniac Games."

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. This is a 6-month contract.

Insomniac Games is looking for a Senior Combat Designer (Enemies/Bosses). In this role, the Senior Combat Designer (Enemies/Bosses) is accountable for the quality and on-time delivery of combat gameplay, specifically focused on enemies, mini-bosses, and bosses. Designer will be responsible for initial pitches, prototyping, implementation, iteration, polish and balance for AI enemies, smaller-scale mini-bosses, and larger boss encounters, as needed. Work will be done in a highly collaborative, cross-disciplinary pod, under the direction and review of combat and design leads.

Essential Duties and Responsibilities include the following:

  • Hands-on implementation work on initial design, prototyping, iteration, balance and polish of AI enemy combatants, mini-boss characters, and large-scale boss encounters.
  • Directly implements and iterates on Enemy AI and bosses through proprietary internal tools and scripting systems.
  • Works within a cross-disciplinary pod. Collaborates directly with Gameplay Programming, Animation, and other pod members to best leverage skills and creativity across all departments.
  • Writes and regularly updates clear gameplay system documentation detailing functionality and best practices for using Enemy AI across missions and levels.
  • Gathers and prioritized feedback from multiple sources. Proactively implements changes and improvements in enemy / boss design to respond to issues around clarity, balance, and playability. Drives continual improvement on assigned combat work.
  • Supports Mission Designers, as needed, through best practices, training, and model encounters. May also work on combat encounters directly within Missions.
  • Coordinates with other combat design staff on game-wide combat issues, including difficulty, balance, enemy differentiation, enemy introductions, etc.
  • Contributes to a safe, supportive, and creative work environment that exemplifies our studio values.
  • Other creative duties as needed.

…

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There are 28 open roles at Insomniac Games right now. This role centers on Game Design, Combat Design, Enemy AI, and Unreal Engine.

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