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Senior Encounter Designer (World of Tanks)

Wargaming · Posted 12 days ago

unknown
Combat DesignEncounter DesignGameplay PrototypingGame BalancingPlaytestingTelemetry AnalysisLevel DesignGame Engines

"Define the combat experience and encounter philosophy for World of Tanks' seasonal and limited-time event modes, setting standards that several feature teams build against."

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Senior Encounter Designer (World of Tanks) • • • Kyiv, Ukraine Game & Level Design Area Apply now

We’re looking for an Encounter Designer to help shape the next generation of event modes for World of Tanks at Wargaming. As a senior member of the event team, you will define and champion the combat experience and encounter philosophy behind our seasonal and limited-time modes.

  • Act as the bridge that connects player combat, enemy combat, and level design teams.
  • Own and advocate for the full combat experience, making sure player abilities, enemy behaviour, and encounter design fit together into engaging gameplay.
  • Design, prototype, and refine player combat systems, enemy mechanics, encounters, and moment-to-moment gameplay.
  • Set up combat and encounter design frameworks, standards, and best practices so that several feature teams can build at scale.
  • Build combat encounters that challenge players, reward mastery, allow for different playstyles, and support progression goals.
  • Analyse player feedback, telemetry, and playtest results to find ways to improve combat feel, pacing, difficulty, and engagement.
  • Work with leadership to spot risks, agree on priorities, and keep combat work aligned with the wider goals of the game.
  • Hold a high bar for quality, accessibility, usability, and player experience throughout development.

What are we looking for?

…

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This role centers on Combat Design, Encounter Design, Game Balancing, and Gameplay Prototyping. There are 20 open roles at Wargaming right now.

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Senior Encounter Designer (World of Tanks) at Wargaming — Career Engine