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Software Engineer, Engine Harmony
Roblox · San Mateo, CA · Posted today
Build the engine code that runs Roblox itself, harmonizing CPU, memory, and bandwidth across devices for a community of 2M+ developers.
As a Software Engineer on our Systems team, you will have an immediate impact on the building blocks of Roblox itself. The software you build is a very large application that empowers our global community of 2M+ developers to push the boundaries of interactive gaming. Your work will touch every part of the engine, from threading and memory management to physics and scripting. If you enjoy working on C++ software and have a passion for working on high-performance real-time applications alongside experienced and passionate engineers, you will be right at home on our growing Game Engine team.
- Develop engine code in C++ for sub-systems critical to the Roblox game engine
- Work on sub-systems to harmonize resource usage to ensure gameplay works on various devices with varying CPU, memory and bandwidth capabilities
- Work on optimization techniques to improve player engagement
- Work on every application Roblox develops, from mobile phone clients to cloud-based servers
- 2+ years of experience solving complex, system-level problems in large-scale codebases.
- Deep proficiency in C++ experience is preferred, but not required.
- Good understanding of core systems fundamentals and low-level performance considerations.
- Experience developing and shipping machine learning models is a strong plus.
- Experience working in the guts of a game engine or passion and curiosity for learning about this technology.
- A curiosity to want to learn and stay up-to-date on technology development.
Annual Salary Range $153,120 — $196,750 USD
This posting is sourced from Roblox's own career site — applying takes you there directly.
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This role is one of 9,090 Software Engineer openings and centers on C++ and Machine Learning. There are 286 open roles at Roblox right now.
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