Get roles like this, scored and matched, in your inbox.
Sign up free →Job Opening
Staff Hero Designer
Insomniac Games · United States, Remote · Posted 38 days ago
Lead the creative vision and execution of playable hero characters across combat, traversal, and camera systems for an upcoming AAA gaming project.
Insomniac is looking for a Staff level Hero Designer, focused on combat, traversal, and 3Cs (Camera, Character, Controls) for an upcoming project. This role is accountable for the quality and on-time delivery of design and execution for one or more playable characters, including core combat and features like traversal, abilities, non-combat mechanics, camera, and more. Work will require hands-on, technical implementation and tuning for prototyping, iteration, and polish, as well as creative leadership and vision setting for playable characters.
The person in this role will drive the creative vision, gameplay design, and execution quality of new playable hero characters and collaborate with our Gameplay Programmers, Animators, VFX Artists, and Character Artists to create world class moment-to-moment gameplay.
The ideal candidates are self-driven, highly technical, and extremely creative, with deep experience in leading and creating high quality 3rd person gameplay. We’re looking for designers who value game feel, player clarity, and high levels of polish in their work and are searching for highly collaborative development environment.
ESSENTIAL FUNCTIONS AND RESPONSIBILITIE S
- Creative leadership and primary ownership of player character systems for one or more playable characters. Accountable for the design, prototyping, iteration and polish of hero core combat, as well as features such as movement / traversal, abilities, interactivity, progression, non-combat mechanics, allies, or game balance.
- Directly prototypes, implements, and iterates on Hero combat and non-combat gameplay through proprietary internal tools and scripting systems. Brings a focus on innovation, clarity, playability, and presentational polish to hero design work.
- Collaborates directly with Gameplay Programming and Animation partners to best leverage skills and creativity across both departments. Fosters a strong environment of creative collaboration across all disciplines
…
This posting is sourced from Insomniac Games's own career site — applying takes you there directly.
Get roles like this, scored and matched, in your inbox.
Sign up free →Related roles
There are 28 open roles at Insomniac Games right now. This role centers on Game Design, Combat Design, Character Design, and Unreal Engine.
Want roles like this found for you?
Set your Focus once. Career Engine screens every new opening every week.
A scored, explained shortlist — not a keyword match — delivered weekly. Free for one profile.