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Staff Machine Learning Engineer, Animation - Singapore Efficiency Team

Riot Games · Singapore · Posted 98 days ago

onsiteic
Machine LearningMotion SynthesisMotion MatchingCharacter AnimationRetargetingPhysics-based Character ControlReinforcement LearningGenerative Models

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played PC game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.

We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.

That's where you come in.

Riot’s Singapore Efficiency team builds the technology that lets our creative teams do their best work. Animation carries some of the most time-consuming technical work in the studio, including retargeting, cleanup, foot-locking, and rig wrangling, and this role is about taking that load off animators so they can spend more time on performance and expression. You will be reporting to the Sr Manager, Machine Learning Engineer.

As a Staff Machine Learning Engineer, Animation , you’ll design and ship ML tools that accelerate the technical scaffolding around animation, from motion processing to rig-related workflows, and integrate them into the way animators already work.

Responsibilities:

…

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There are 160 open roles at Riot Games right now. This role is one of 567 Machine Learning Engineer openings and centers on Machine Learning, Motion Synthesis, Motion Matching, and Character Animation.

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