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Staff Product Designer, Console Experience
DigitalOcean · San Francisco, CA · Posted 21 days ago
Own the complete console experience for DigitalOcean's millions of developers, building the design systems and patterns that define infrastructure management at scale.
DigitalOcean's console is where every customer, from a solo developer to an enterprise platform team, comes to provision, manage, and scale their infrastructure. We're looking for a designer to own that experience end to end: the navigation, the cross-product patterns, the moments where a dozen product teams' features have to feel like one coherent product.
You'll sit on a product team, and use that vantage point to build the reusable frameworks, patterns, and guidance that every team working in the console relies on, while holding the broader view of how the console works as a system. This is a role for someone who can zoom from a single dialog to the entire information architecture and back, often in the same week.
- Own the end-to-end design of the console experience, from first login through daily workflows for their users entire experience.
- Treat the design system itself as the product: own the component library, patterns, and visual/interaction standards every team builds on, and plan its roadmap jointly with the engineering team.
- Set the craft and quality bar for the whole product suite, plus a review process that holds it in place, so consistent, polished UI is the normal outcome rather than something each team has to fight for on its own.
- Build reusable, high-leverage patterns instead of custom screens per team, so product teams can ship well-designed UI without needing a dedicated designer of their own.
- Own the highest-visibility shared surfaces (navigation, onboarding, app shell, landing pages) as the reference examples other teams design against.
- Work closely with engineering to make sure designs land in the product as intended, and grow the design skills of the UI engineers embedded on product teams through a design guild, reviews, and pairing.
- Make simplicity and strong UX a real point of differentiation again, and back up requests for more design investment with evidence of where it will pay off.
- Own the creative vision for the console: bring a clear, opinionated point of view on what the experience should look and feel like, not just the systems that keep it consistent.
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This posting is sourced from DigitalOcean's own career site — applying takes you there directly.
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This role is one of 58 Product Designer openings in Remote and centers on Product Design, Design Systems, Interaction Design, and Visual Design. There are 164 open roles at DigitalOcean right now.
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