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Why you fitThis role calls for Hlsl and Real-time Rendering — tell us what you know and we'll check the rest.
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Insomniac Games logo

Tech Art Intern- Undergraduate

Insomniac Games · Burbank, CA · Posted 14 days ago

ic
HLSLShader ProgrammingReal-Time RenderingGraphics Optimization3D MathUnityUnreal EnginePBR

Design and optimize real shaders inside Insomniac's live content pipelines, working directly with Environment and Character art teams on shipping game assets.

Join Insomniac Games and gain hands-on experience developing and optimizing shaders that help bring game environments and characters to life.

As a Technical Artist Intern, you'll combine technical programming skills and artistic creativity to design, develop, and improve shaders within Insomniac’s content creation pipelines and processes. You'll work alongside artists and programmers to create visual effects while maintaining real-time rendering performance and efficient production workflows.

This internship offers practical experience in shader development, real-time rendering, and graphics optimization while strengthening your technical problem-solving skills and learning how technical art supports game development.

What You’ll Be Doing:

  • Design and implement small-scale shaders that help content creators (Environment Art, Character Team) develop game assets.
  • Collaborate with artists and programmers to develop creative technical solutions that support game production.
  • Maintain and improve existing shaders for various applications in the game environment, focusing on visual quality and rendering performance.
  • Debug and fix materialgraphs to resolve visual and technical issues.
  • Document technical implementation details to support development workflows and team collaboration.
  • Develop sample content to test new workflows, evaluate tools, and demonstrate technical solutions.
  • Explore technological developments in the game industry and learn how new techniques can support shader development and real-time rendering.

What We’re Looking For:

…

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